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 1   Starweb / Starweb Strategies / Re: Multi bitter end player types  on: Today at 07:39:00 PM 
Started by Snotnose | Last post by Lin Goldstein
Conclusion:

For a player wishing early war, and muscling his way to victory, choose PMB.   Note that in my games, one player has been targeted by at least three opponents.    Nobody has been able to take over the "obvious" target and coast to victory.

For a player seeking long-term victory, P and E are a must, wimps can choose M as third character, otherwise B and possibly A are superior.    I'm trying PEA in a future game.    PEB has shown it's power in two games.  It takes skill to play the opening without a merchant, though.    And diplomacy counts a lot.    Giving "back" fleets captured by pirates in the opening is something that might never occurred to me, yet players have given fleets back to me, and, by doing so, strongly discouraged any thoughts I might have had of warring against them.

Note: in endgame apostle player can fire at most of the population and convert the rest
with an apostle fleet.    Berserker is still better for endgame, but apostle has other
advantages (although berserker still likely to be better overall, but I'll go for an apostle at
least once).

Lin

 2   General Discussions / General Chit-Chat / Re: No Heroic Fantasy?  on: June 05, 2018, 04:50:24 AM 
Started by martinp13 | Last post by Rushmore
A couple of Question folks..1.I am on the first level.  I have a character with 1 CON and full strength..he is unable to pick up any potions.  I am guessing that perhaps something he has in his possession causes this.  2.. I have found a second ENTRANCE room on this level and it does not connect to any of the rooms that I know as the original entrance room.  Ideas?

All help appreciated.  The only thing I can think of with the first situation is to drop everything that is not identified and perhaps some of the jewels and try and pick stuff up.  But NPCs can then get the stuff...


My understanding is that there are two entrance rooms on Level One.

There is a maximum number of prizes that any character can carry. I'm guessing that your character may have hit that maximum? Maybe your character could sell a few of the cheaper prizes in the store?

 3   General Discussions / General Chit-Chat / Re: No Heroic Fantasy?  on: May 28, 2018, 12:21:21 PM 
Started by martinp13 | Last post by robert2
A couple of Question folks..1.I am on the first level.  I have a character with 1 CON and full strength..he is unable to pick up any potions.  I am guessing that perhaps something he has in his possession causes this.  2.. I have found a second ENTRANCE room on this level and it does not connect to any of the rooms that I know as the original entrance room.  Ideas?

All help appreciated.  The only thing I can think of with the first situation is to drop everything that is not identified and perhaps some of the jewels and try and pick stuff up.  But NPCs can then get the stuff...


 4   General Discussions / General Chit-Chat / Re: No Heroic Fantasy?  on: May 15, 2018, 08:22:30 AM 
Started by martinp13 | Last post by robert2
Two of my elf mu have an elf quarterstaff staff and shield that gets them about +10 attack and +9 defense.

Bob Wyatt

 5   General Discussions / General Chit-Chat / Re: No Heroic Fantasy?  on: May 15, 2018, 03:12:58 AM 
Started by martinp13 | Last post by Rushmore
I have each of my first level characters to 10,000 exp and was thinking this is the time to level up.  Guidelines on how much str and con characters can add?  I have elf magic users and dwarf fighters.  Specific weapon types that might be more useful on the second level?

Impressive! My characters only averaged about 4,200 exp when we descended to level 2. I have not been on level 2 for very long but I bought shields for my elf magic-users. I have encountered more magic-using monsters who like to cast blast spells so be ready for that. I have also found more invisible monsters (so cast Reveal a lot) and watch out for NPC clerics--they like to cast "Heal" spells that actually cause damage to your characters.

I generally gave a little boost to Strength and Constitution for each character. One Strength costs 1000 pts, 1 Constitution costs 500.

Good luck!

 6   General Discussions / General Chit-Chat / Re: No Heroic Fantasy?  on: May 14, 2018, 08:05:18 AM 
Started by martinp13 | Last post by robert2
I have each of my first level characters to 10,000 exp and was thinking this is the time to level up.  Guidelines on how much str and con characters can add?  I have elf magic users and dwarf fighters.  Specific weapon types that might be more useful on the second level?

 7   Riftlords / Riftlords Game discussion / Re: Riftlords discussion  on: May 12, 2018, 08:49:10 AM 
Started by Rushmore | Last post by Rushmore
Are you still playing RL-2? I am, and my three ships are all approaching 1 billion credits in value. I can give you some tips if you like!

 8   General Discussions / General Chit-Chat / Re: No Heroic Fantasy?  on: May 09, 2018, 03:55:06 AM 
Started by martinp13 | Last post by Rushmore
Interesting! I don't know why he is listed as Spied.

The Pro stands for Protection, which protects the character against magical attacks (reduces damage by the number given, functioning the way a shield would against a weapons attack). Usually an item (like a Cup) will give temporary Protection.

 9   General Discussions / General Chit-Chat / Re: No Heroic Fantasy?  on: May 08, 2018, 04:36:39 PM 
Started by martinp13 | Last post by robert2
In the description of one of my characters it seems that I see:

he shows as being spied every turn, I am guessing that is because of some prize he has picked up

and I see after strength and constitution the "Pro=8" description.

This is in a single player game on level one..what does this mean?

Thanks in advance!

Bob

 10   Starweb / Starweb Games / SW-BM/286  on: May 02, 2018, 02:15:08 PM 
Started by Lin Goldstein | Last post by Lin Goldstein
This game had four quality long-time players and one lesser player.   I was about to invade the lesser player (both of us being PMB), when I suddenly changed my mind to invade a closer (in geography) player.  Then the lesser player dropped, so I reversed course again.    I ended up getting 2 of his HWs and a lot of worlds.

At this point, I decided I was way ahead and didn't want to make a second invasion and find someone else also deciding to fight me.    Meanwhile Jack Fulmer (PMB) gifted me a key at a HW at where he had blasted the industry and a key at one of his HW.    The second gift made no sense, my best thought was that he was dropping and wanted me to get his HW.    So I started mapping both his area and secondarily the area of the player whom he had blasted the industry.   Finally I decided to take out Fulmer, based on the reactions.    Other players also went after Fulmer, who dropped when I had slightly over a hundred worlds.    I got to 115 worlds, then encountered some resistance from Dennis Young (PME) and decided to try to end it.   I sent out about 20 berserker fleets to other player's worlds, robot attacked, and ended up winning with 131 worlds.

Bill Chynoweth played PAB, not too effectively IMO as he seemed to have overused his pirate rather than take advantage of the advantages of the other two characters, although we seemed to have a pact to leave each other alone due to the early actions, so I don't really know too well what he was doing.   He ended up second with 74 worlds.

Fifth place was Roy Kramp.

Dennis Young finished with 304 industry, and I believe that he had only 3 HWs, at least one of which got blasted, and only 48 worlds.   Over 2700 ships.    Compare to my 375 industry with 7 HWs (I built quite a bit of industry, too) and nearly 5000 ships, and Bill's 192 industry, and about 3600 ships.   I actually thought that with my HWs and pirate captures that I had more than half the ships in the game; their actual counts surprised me.


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