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Topic: Early Game -- Explore or haul? (Read 233 times)
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Lin Goldstein
Jr. Member
 
Offline
Posts: 30
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The conventional wisdom in Starweb is that in the early game it is preferable to all-out explore for at least the first 3 turns rather than do any hauling. Opinions differ after the first 3 turns. However, in one of my recent games I brought back metal on the 2nd and 3rd turns with one key each turn rather than explore (actually, I explored using the trick of moving to a world, back to the starting world, and then exploring a new connection, but I had no chance to capture the first world.) This may have cost me a world I might have captured, but my production patterns on my HW look like 18 on turn 6, 16 on turn 7, and full production on turn 8. Is this worth a world I might have missed? This being an anonymous game, help from a merchant was not likely to affect things much. By the way, I did guard nearly all of my worlds.
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Craig Delahoy
Administrator
Full Member
    
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Posts: 65

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I use that same method for exploring, and frankly, I find the additional information gathered in that way is very valuable. Having said that, I do also devote a few fleets to hauling back to the hw in the early turns - i don't think you can afford to ignore that even early on. I may change the balance a little depending on what character i'm playing (for example, as an EB i might favour exploration a little more to ensure points are gathering and the hw is protected, whereas if I'm a berserker or a pirate I might explore a little less and build up fleet strength early).
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Zoot
Newbie

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Posts: 5
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In my first game in a long, long while... I'm finding that I have an extra key or two in the first few turns (8 keys, 7 unexplored worlds, etc.), and so I'll use the extra keys for hauling. If I didn't have extra keys, I would continue to explore as much as I could early.
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JohnShannonhouse
Newbie

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Posts: 11

Balisong -- my reserved name.
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In the early moves I always found that there was a lot of flexibility in how I could move, by sometimes doubling back through the HW. I would always try to split fleets fairly evenly, would NOT protect first ring worlds, and would haul as much as possible back to the HW while still exploring. Fleets at the HW could pick up ships to move out to amy of the surrounding worlds to allow as much expansion as possible.
It was very rare that I could not bring at least one fleet back to the HW, and I would make that the biggest one possible..
My main concern was to try and have 3-ship keys on fleets at worlds on T3 so that I could transfer to a ship to capture a new key, drop an ISHP or PSHP, and still explore.
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