Welcome, Guest. Please login or register.
October 20, 2018, 09:28:53 PM
Home Help Search Calendar Login Register
News: Please note: Anyone posting ads not relating to FBI or FBI games or posting other unsolicited spam will be removed from this forum, will have all their posts removed, and will be banned from rejoining.

*** DO NOT POST SPAM!!! ***

Want to become a member???

Due to the huge amount of spam, registration is now completely manual. To become a member of the board, send an email to:

craig@october.com.au

Please be sure to include some info about the games you play so we know you're serious and not a spammer!! :-) Also choose a username (maybe one of your player names?).
We'll reply with your login details.

+  Flying Buffalo Forums
|-+  Recent Posts
Pages: [1] 2 3 ... 10

 1 
 on: October 14, 2018, 09:35:22 PM 
Started by Snotnose - Last post by Lin Goldstein
Dropping CGs will never be proof of being a merchant, as the number of CGs dropped doesn't show up on the printout.    However, dropping 1 CG and 1 metal, or 2 metal, from a 1 ship key will provide proof.   As the designer Rick Loomis once wrote, any berserker can drop CGs (as I did in
SW-A1371 as a berserker).   Only a merchant can drop 2 metal from a 1 ship key.

BTW, has anyone ever encountered a "fake" merchant in a regular game?     Seems like someone
could pretend to be a merchant in a regular game, not just an anonymous game.

 2 
 on: October 14, 2018, 09:28:09 PM 
Started by Snotnose - Last post by Lin Goldstein
Snotty,

A successful berserker, even in an anonymous game, will almost always score over 3000
points on the final turn.    In SW-A1371, as a berserker, I scored 4460 on the final turn
(game ended on turn 18), to hit 8598.    I had reserves to score to over 10000 on the next
turn if I needed to, assuming that I wasn't attacked.     If a berserker doesn't make a sudden
move and tries to win gradually, he is too likely to attract the attention of the pirates in the
game, and find his PBBs captured, or whatever, by them.

BTW, SW-A1371 was written up (and is on the web).   Do a search for SW-A1371, it's in
SEDG #90, I believe.

And do you object to Snotty?   There's a Snotlout on the How to Train Your Dragon Netflix
series, and I can't seem to remember your actual codename.

Lin

 3 
 on: September 28, 2018, 10:18:16 AM 
Started by Snotnose - Last post by Snotnose
This was game 1402, which just ended.  Neon turned out to be a merchant who ended up PBB'ing my HW when I thought he was gonna be hauling for me Sad

I've talked to him since, he's a n00b at anonymous games and thought he was being friendly (until he PBB'd my HW).  I didn't attack him because I had a better target (who turned out to be a berserker, which sucked for pirate me).

You folks that play merchants in anonymous games:  Why do you insist on only dropping 1 CG?  I was a fricken pirate, I could drop a CG (off topic:  I did that as a pirate once, didn't win the game but much fun ensued).  Drop 2 of the silly things per ship, us pirates can't do that.

 4 
 on: September 26, 2018, 12:15:57 PM 
Started by Snotnose - Last post by Snotnose
Anonymous game, the berserker who won (RAMA to me, not mentioning his real name here) got over 3300 points on turn 19.  That is impressive for a normal game, unheard of in an anonymous game.  I was in a position to see he hadn't shot his entire wad. 

I was in the top 5.  My HW got PBB'd by a merchant ?! and I dispersed my keys hoping to plunder as many worlds as I could.   That's how I ended up with 3-4 keys in Rama's territory at the end.

 5 
 on: September 24, 2018, 10:01:37 PM 
Started by Craig Delahoy - Last post by Craig Delahoy
Hi again. Seems the upgrade demons came to bite me on the bum over the weekend.

If you've followed any of my update earlier update posts - and there's no reason you should have; you have a life - you'd be aware that upgrading this forum software is no mean feat. So I have been leaving it at a very old version for a long time, only because later version updates were giving me no end of errors. Now, things like updates to SQL and PHP, even the old version was failing. :-(

Time to bite te bullet.

This afternoon I spent untold hours updating the forum software from v1.0.16 (written in Feb 2009!!) all the way up to v 1.1.21 (dated April 2015!!)  Yay!

My apologies for all the downtime this required. Hopefully, this is now running a stable, modern version of the software, and no one has lost any data.

 6 
 on: June 24, 2018, 06:39:00 PM 
Started by Snotnose - Last post by Lin Goldstein
Conclusion:

For a player wishing early war, and muscling his way to victory, choose PMB.   Note that in my games, one player has been targeted by at least three opponents.    Nobody has been able to take over the "obvious" target and coast to victory.

For a player seeking long-term victory, P and E are a must, wimps can choose M as third character, otherwise B and possibly A are superior.    I'm trying PEA in a future game.    PEB has shown it's power in two games.  It takes skill to play the opening without a merchant, though.    And diplomacy counts a lot.    Giving "back" fleets captured by pirates in the opening is something that might never occurred to me, yet players have given fleets back to me, and, by doing so, strongly discouraged any thoughts I might have had of warring against them.

Note: in endgame apostle player can fire at most of the population and convert the rest
with an apostle fleet.    Berserker is still better for endgame, but apostle has other
advantages (although berserker still likely to be better overall, but I'll go for an apostle at
least once).

Lin

 7 
 on: June 05, 2018, 03:50:24 AM 
Started by martinp13 - Last post by Rushmore
A couple of Question folks..1.I am on the first level.  I have a character with 1 CON and full strength..he is unable to pick up any potions.  I am guessing that perhaps something he has in his possession causes this.  2.. I have found a second ENTRANCE room on this level and it does not connect to any of the rooms that I know as the original entrance room.  Ideas?

All help appreciated.  The only thing I can think of with the first situation is to drop everything that is not identified and perhaps some of the jewels and try and pick stuff up.  But NPCs can then get the stuff...


My understanding is that there are two entrance rooms on Level One.

There is a maximum number of prizes that any character can carry. I'm guessing that your character may have hit that maximum? Maybe your character could sell a few of the cheaper prizes in the store?

 8 
 on: May 28, 2018, 11:21:21 AM 
Started by martinp13 - Last post by robert2
A couple of Question folks..1.I am on the first level.  I have a character with 1 CON and full strength..he is unable to pick up any potions.  I am guessing that perhaps something he has in his possession causes this.  2.. I have found a second ENTRANCE room on this level and it does not connect to any of the rooms that I know as the original entrance room.  Ideas?

All help appreciated.  The only thing I can think of with the first situation is to drop everything that is not identified and perhaps some of the jewels and try and pick stuff up.  But NPCs can then get the stuff...


 9 
 on: May 15, 2018, 07:22:30 AM 
Started by martinp13 - Last post by robert2
Two of my elf mu have an elf quarterstaff staff and shield that gets them about +10 attack and +9 defense.

Bob Wyatt

 10 
 on: May 15, 2018, 02:12:58 AM 
Started by martinp13 - Last post by Rushmore
I have each of my first level characters to 10,000 exp and was thinking this is the time to level up.  Guidelines on how much str and con characters can add?  I have elf magic users and dwarf fighters.  Specific weapon types that might be more useful on the second level?

Impressive! My characters only averaged about 4,200 exp when we descended to level 2. I have not been on level 2 for very long but I bought shields for my elf magic-users. I have encountered more magic-using monsters who like to cast blast spells so be ready for that. I have also found more invisible monsters (so cast Reveal a lot) and watch out for NPC clerics--they like to cast "Heal" spells that actually cause damage to your characters.

I generally gave a little boost to Strength and Constitution for each character. One Strength costs 1000 pts, 1 Constitution costs 500.

Good luck!

Pages: [1] 2 3 ... 10


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!